Fix for removal of the shadowDamage() macro in xserver 1.20.

Problem nocited by David Savolainen. Thanks.
pull/1/head
matthieu 2020-01-25 18:06:04 +00:00
parent b6e5a98f51
commit 6629d50366
1 changed files with 2 additions and 2 deletions

View File

@ -1,4 +1,4 @@
/* $OpenBSD: wildcatfb_driver.c,v 1.13 2019/06/30 17:10:24 matthieu Exp $ */ /* $OpenBSD: wildcatfb_driver.c,v 1.14 2020/01/25 18:06:04 matthieu Exp $ */
/* /*
* Copyright (c) 2009 Miodrag Vallat. * Copyright (c) 2009 Miodrag Vallat.
@ -971,7 +971,7 @@ WildcatFBShadowUpdate(ScreenPtr pScreen, shadowBufPtr pBuf)
{ {
ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen); ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
WildcatFBPtr fPtr = WILDCATFBPTR(pScrn); WildcatFBPtr fPtr = WILDCATFBPTR(pScrn);
RegionPtr damage = shadowDamage (pBuf); RegionPtr damage = DamageRegion (pBuf->pDamage);
PixmapPtr pShadow = pBuf->pPixmap; PixmapPtr pShadow = pBuf->pPixmap;
int nbox = REGION_NUM_RECTS (damage); int nbox = REGION_NUM_RECTS (damage);
BoxPtr pbox = REGION_RECTS (damage); BoxPtr pbox = REGION_RECTS (damage);