Fix for removal of the shadowDamage() macro in xserver 1.20.
Problem nocited by David Savolainen. Thanks.pull/1/head
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@ -1,4 +1,4 @@
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/* $OpenBSD: wildcatfb_driver.c,v 1.13 2019/06/30 17:10:24 matthieu Exp $ */
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/* $OpenBSD: wildcatfb_driver.c,v 1.14 2020/01/25 18:06:04 matthieu Exp $ */
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/*
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/*
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* Copyright (c) 2009 Miodrag Vallat.
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* Copyright (c) 2009 Miodrag Vallat.
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@ -971,7 +971,7 @@ WildcatFBShadowUpdate(ScreenPtr pScreen, shadowBufPtr pBuf)
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{
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{
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ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
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ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
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WildcatFBPtr fPtr = WILDCATFBPTR(pScrn);
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WildcatFBPtr fPtr = WILDCATFBPTR(pScrn);
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RegionPtr damage = shadowDamage (pBuf);
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RegionPtr damage = DamageRegion (pBuf->pDamage);
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PixmapPtr pShadow = pBuf->pPixmap;
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PixmapPtr pShadow = pBuf->pPixmap;
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int nbox = REGION_NUM_RECTS (damage);
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int nbox = REGION_NUM_RECTS (damage);
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BoxPtr pbox = REGION_RECTS (damage);
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BoxPtr pbox = REGION_RECTS (damage);
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